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Gaming's Bully

ROLLING STONE, November 16, 2006
How Jack Thompson, regular dude and Frank Zappa fan, became the country's scariest crusader against video games.


IF YOU'RE A HARD-CORE VIDEO gamer, you almost definitely hate Jack Thompson. You hate him so much that you might buy an I HATE JACK THOMPSON T-shirt online. You also might play a computer game called Defamation of Character: A Jack Thompson Murder Simulator. For $5.95, you might even buy a roll of toilet paper with Thompson's name printed across the sheets.

Bible-thumping Florida attorney Thompson is one of America's most notorious culture warriors. In the early Nineties, he was the guy who got 2 Live Crew sued for obscenity, got Ice-T's "Cop Killer" yanked from the shelves and battled Howard Stern. These days, he's public enemy number one in the video-game industry.

Thompson is no Jerry Falwell, though: He says "dude." A lot. He TiVos Curb Your Enthusiasm and Da Ali G Show. When you e-mail him good news, he replies with the words "way freaking kewl" typed in cherry-red thirty-six-point font. Even more surprising, despite waging a one-man crusade against the entertainment industry - and enduring countless death threats along the way - the dude's still around. "Sixteen years ago, a reporter told me to enjoy my fifteen minutes of fame," Thompson tells me one afternoon at his Spanish-tiled villa in Coral Gables, Florida, "but here I am now."

In October, his favorite nemesis, Rockstar Games - the bad-boy creators of the Grand Theft Auto franchise - released its latest blockbuster: Bully. Thompson has been licking his lips for months in anticipation. More than a year ago, he blanketed the Net with a screen shot of brawling kids from the game, which, he promised, "will allow teens to practice beating up their virtual classmates." As has been pointed out by Rockstar, the game is actually about a kid defending himself against bullies, but this hasn't swayed him.

In September, three weeks before Bully's release, Thompson spearheaded a $600 million wrongful-death lawsuit against Rockstar, its parent company, Take-Two Interactive Software, and the Sony Corporation. The suit claims that Grand Theft Auto: Vice City inspired a teenager named Cody Posey to kill three people one day in 2004 on the New Mexico ranch of anchorman Sam Donaldson.

"Jack Thompson's a giant walking clitoris," one gamer recently blogged. In fact, John Bruce Thompson is a fifty-five-year-old golf-loving dad who lives on a manicured, palm-lined suburban street. Yes, there are tiny crucifixes on his hand towels, a Merv Griffin Show Netflix DVD under his TV and a Bush magnet on his fridge. But there are also signs of the other Thompson-regular dude: He's unshaven. His beard is wispy. He's in khaki cargo shorts and a faded white polo shirt. He kicks back in a cushy dorm-room-style recliner near a percolating dorm-room aquarium. There's a Sony PSP on his dinner table. And he's waxing rhapsodic about one of his favorite recording artists: Frank Zappa. "I think Zappa was prescient," Thompson says with a fan-boy grin, "and I love his live album at the Fillmore East!"

Like the gamers who vilify him, Thompson grew up as an underdog. A scrawny straight-A student with a debilitating stutter, he was so myopic he would run across the Little League field chasing balls that didn't exist. As a young man, he was a fan of Robert Kennedy, listened to Crosby, Stills and Nash, and hung out with a DJ buddy he wistfully recalls as "a real stoner." It didn't last, though. Thompson flunked the bar exam after attending Vanderbilt law school; feeling like a failure, he attended church service with a friend and later became born again. When he retook the bar exam, he passed. It was a sign, he says, that he should become a crusading attorney. "Within the rules, you try to destroy your opponent," he says, leaning forward in his chair. "It's combat."

"He's made it his life's work to destroy the video-game industry," says Doug Lowenstem, president of the Entertainment Software Association, the Washington, D.C., organization that represents the game industry. "Every time and every place he can, he turns up on the scene to exploit tragedy and get publicity for his agenda." Ironically, companies like Rockstar see their sales of Grand Theft Auto spike from Jacked-up publicity. But Thompson himself doesn't make a penny from his lawsuits. To pay the bills, he represents people being sued for medical malpractice.

As an evening thunderstorm pounds his house, Thompson checks his e-mail. There he finds the usual harangues from gamers. "I get death threats all the time," he says. Periodically, he sends out announcements that he's changing his e-mail address due to "gamer harassment," but, before long, they track him down again.

He doesn't worry so much about himself as he does his fourteen-year-old son, Johnny. Thompson has enlisted Johnny on more than one occasion in his mission. To prove that the local Best Buy was selling Grand Theft Auto: Vice City to kids, he once sent Johnny, then ten, inside the store with fifty dollars in his pocket to buy the game. Thompson crouched outside behind the glass door, videotaping the transaction.

Now Johnny is a gamer himself with a PSP and an Xbox 360. Before going to lacrosse camp this summer, Thompson says, Johnny approached him and said, "Dad, if you don't mind, I don't think I'll tell anyone that I'm your son."

As Thompson tells this tale, his face slackens a little and his words, often gushing, slow. For an awkward moment, he's not the big, bad culture warrior anymore. He's a middle-aged dad in a reclining chair, thinking about his kid being teased.

The moment passes, though, when he's asked how he responds to his son's fear of being hazed for what his father has wrought. Thompson straightens his back and narrows his eyes. "I tell him I'm sorry that he goes through that," he says, "but I'm not sorry for what I've done."


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FAST COMPANY, April 2008. How a small band of sci-fi geeks is leading Hollywood into a new era.
The Man Who Lost His Name—and His Genetic Identity.
DISCOVER, April 2008. Eric Drew miraculously recovered from both cancer and identity theft.
The Dungeon Master
WIRED, March 2008. The life and legacy of Gary Gygax, co-creator of Dungeons and Dragons.
Cormac McCarthy's Apocalypse
ROLLING STONE, December 27, 2007. The acclaimed author's dark vision - and the scientists who inspire him.
Like Minds
WIRED, February 2008. Push Singh and Chris McKinstry had a lot in common: Both Canadian. Both coders. Both obsessed with tapping the Web to create a true artificial intelligence. And both found dead in the same strange way.
The Slashdot Supremacy
IEEE SPECTRUM, November 2007 How a Michigan geek tamed the online masses.
The Guitar Heroes
PORTFOLIO, September 17, 2007 The brains behind one of the hottest videogames have big plans for their next act, Rock Band.
Password: Charlie
WIRED, June 2007 A password. 7 simple letters. A hacker's lucky guess. And suddenly the frontman for Linkin Park was living a nightmare. Finding the stalker would become a matter of national security.
Inside Second Life
ROLLING STONE, April 2007 Is the hottest spot on the Net paradise on Earth or something a little more sordid? An exclusive behind-the-scenes look at Second Life and its messianic creator, Philip Rosedale.
Heroes
WIRED, May 2007 Tim Kring doesn't know Magneto from Wolverine. You'd never know it from watching Heroes, his hit show about everyday people with extraordinary powers.
The Road to Ruin
WIRED, May 2007 Boorish behavior, backdated stock options, and a hidden sex scene. How Grand Theft Auto hit the skids.
Gaming's Bully
ROLLING STONE November 16, 2006 How Jack Thompson, regular dude and Frank Zappa fan, became the country's scariest crusader against video games.
One Giant Screwup for Mankind
WIRED January 2007 NASA put a man on the moon - then lost the videotape. A grizzled crew of ex-rocket jockeys are on a star-crossed mission to find it.
The Baby Billionaires of Silicon Valley
ROLLING STONE, November 16, 2006 The Internet's new boom kids are poised to take over the world -- if they don't crash first.
Dude, That is So Not Funny
WIRED, October 2006 Eric Bauman made big bucks posting other people's homemade gross-out videos to his Web site. Now the geeks whose clips he swiped on the way up are trying to knock him down.
The Infinite Arcade
WIRED, August 2006 Forget plastic discs. Downloading games to your console is the new way to play – and it could revive the industry.
No Quiet on the Ocean Front
NEW YORK MAGAZINE, July 10, 2006 Long Beach Island will end up underwater unless it’s shored up. Yet an alliance of wealthy weekenders and surfers is taking a stand to let it wash away.
Your Money or Your Site
WIRED, June 2006 Alex Tew made a million bucks with his website. Then the extortionists came calling.
Face to Face
ROLLING STONE, April 7, 2006 Meet the boy wonder behind Facebook.com, the hottest Web site the Internet.
"I'm Not Bobby Fischer"
SALON, March 2006 Don't call the 18-year-old boy king of chess a geek. He rules a new generation of champs raised on hip-hop and video games.
The Neopets Addiction
WIRED, December 2005 20 million kids can't get enough - and neither can advertisers. How a virtual animal kingdom became a product placement paradise.
Casualty of Porn
ROLLING STONE, December 5, 2005 Is Chris Wilson facing jail over amateur smut or dead Iraqis?
On the Internet, Nobody Knows You're a Bot
WIRED, September 2005 In the booming world of online poker, anyone can win. Especially with an autoplaying robot ace in the hole. Are you in, human?
Grand Death Auto
SALON, February 2005 Two kids, 13 and 15, killed an innocent highway motorist. Was a violent computer game responsible -- or their sad lives?
The World's Most Dangerous Geek
ROLLING STONE, January 13, 2004 Justin Frankel, the man who made it easy to swap music online, has even bigger plans.
These are Definitely Not Scully's Breasts
WIRED, November 2003 Inside one man's crusade to save Gillian Anderson and the rest of the world from the plague of fake celebrity porn.
Drawing Up a Dream
ROLLING STONE, November 13, 2003. Detroit's hottest car designers were raised on video games and MTV. It shows.
I Was a Teenage Freak
ROLLING STONE, September 4, 2003 In Gibsonton, Florida, the carny capital of the nation, a new generation of glass walkers and knife throwers keeps the sideshow alive for at least one more summer.
Prepare to Meet Thy Doom
WIRED, May 2003 John Carmack's game engines set the standard for PC graphics - and legions of gamers and the industry love him for it. Now he's brought the world to the brink of Doom III.
Trent Reznor's Pretty Hate Machines
SALON, September 17, 2002. A geek before geeks were cool, the high-tech musician explains why he had to reclaim his programming roots for his next album.



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